Got in total about two thousand installs, while thought about at least tens of thousands. In 9 month I’ve released two finished mobile games on Google Play, fully free - no ads, no transactions. I just couldn’t sleep because finally found out that there is a one activity that can include all kinds of art in its essence. I spent weeks without even an hour of sleep, learning and creating small prototypes during summer of 2014. I’ve spend summer learning some of the game engines (SFML, Unreal, Unity) and decided to stick to Unity (who would know, huh). The idea that games are also made by people struck me as a lighting. It was a summer and me thinking about what I want to do for my life - certainly not be a just-programmer guy. And of course, I loved to spend hours with video-games. In my childhood I thought that I would certainly become a filmmaker. I loved to write music, draw paintings, sculpting… well, everything. But what I was really interested in is art - in an every possible form. (I was 19 or 20) It was an IT-faculty, but the teaching methods was not very good and also I suddenly found that common programming is boring as hell for me, although I had no difficulties in understanding it. I’ve decided to make games when I was on my third year of getting bachelor degree. Majority of those who played these games and liked them (or disliked but waited for improvements) start to think that I've abandoned my creations. It was a long time since the last patch for Mechanism and even longer for Algotica.
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